AI Insights · Timothy · October 2023
Top 5 Season Pass Games on iOS in France Q3 2023
In Q3 2023, the top 5 Season Pass games on iOS in France exhibited varied performance trends in weekly downloads, revenue, and active users. Detailed insights from Sensor Tower reveal the dynamics of these top-charting games.
In Q3 2023, the top 5 Season Pass games on iOS in France showcased diverse trends in their weekly downloads, revenue, and active users. Here’s an overview of their performance, based on data from Sensor Tower.
Candy Crush Saga from King saw its weekly revenue peak at approximately $297K in late July before dropping to around $228K by the end of September. Weekly downloads fluctuated, reaching a high of 17.2K in early July but declining to about 10.4K by the end of the quarter. The game maintained a steady active user base, peaking at around 223K in late July and ending the quarter with approximately 191K active users.
Royal Match by Dream Games experienced a high in weekly revenue of about $229K in late September. The game’s weekly downloads peaked at 58K at the end of July and gradually decreased to approximately 26.8K by the end of the quarter. Active users saw consistent growth, peaking at around 494K in late August before slightly declining to 456K by the end of September.
Clash of Clans from Supercell had a variable revenue trend, with a notable peak of $341K at the end of July and closing the quarter at around $154K. Weekly downloads showed a dip, starting at 14.8K in early July and ending at around 8.3K in late September. The game maintained a robust active user base, peaking at 897K in late June and ending the quarter with approximately 816K active users.
Gardenscapes by Playrix saw its weekly revenue peak at about $167K in mid-August. Downloads fluctuated, with a high of 23.8K in early July, eventually dropping to around 8K by the end of September. Active users peaked at approximately 90K in early August and ended the quarter at around 81K.
Clash Royale, also from Supercell, had a peak weekly revenue of about $199K in early August, and it concluded the quarter at around $93K. Weekly downloads were relatively stable, peaking at 18.7K in mid-September and ending at around 18.9K by the end of the quarter. The game’s active user base saw significant growth, starting at 784K in late June and reaching approximately 854K by the end of September.
For more detailed insights and data, visit Sensor Tower.